Why Meta Livly?

In general, P2E games have a high entry barrier. Players have to pay a significant amount to buy an NFT, similar to admission tickets in order to play the game. It’s not just a matter of paying money. Buying NFTs involves going through the complex processes of creating a cryptocurrency wallet, buying tokens from an exchange, and swapping the tokens to the specific one to purchase the NFT of the game through a DEX. That's why most of the players of P2E games are people familiar with the crypto economy. The biggest challenge is how to convince and bring in casual players.

User-friendly Blockchain Service

Meta Livly has no entry barriers. Although it is a P2E service, the initial entry does not require any blockchain knowledge to play. Users only need to go through a few simple steps to play the service, similar to existing mobile services.

Meta Livly has no restrictions whatsoever in the early phase. Users will not be restricted from accessing basic contents. Users will not need any access to cryptocurrency wallets until they reach Level 15, which is generally when the users will be familiarized with the game and will have sufficiently experienced the service's charm and strengths.

Meta Livly helps users enter the crypto scene. Players will be able to see that their items are given real-world economic value and it will gradually increase through blockchain technology while playing the game. Through this, players can realize those items solely belong to themselves. By playing Meta Livly, players will be able to learn about blockchain technology.

Item Value-driven Economic Structure

The social value determines the item value of Meta Livly. The value of an item is usually determined by its rarity. In other words, the value of an item is predetermined in ways the user cannot intervene. However, the item value in Meta Livly is determined not only by the item rarity but also by player preference. Players enjoy the game by showing their friends how they decorated their avatar and space with coordinating items. The 'popularity' of an item grows amongst players, which will eventually cause the economic value of the item to increase. This process creates a unique economic structure where the economic value of an item is determined by the 'social value', or 'popularity of the item.' The amount of item trades in CCP (Character Coordinating Play) has proven this.

The core of Meta Livly's economic structure is 'investment,' not 'speculation.' There’s a fundamental difference between investment and speculation. Investment is made according to practical necessities, while on the other hand, speculation aims to profit from the price going up and down. From a slightly critical perspective, the goal of initial users of blockchain services may be considered more as 'speculation.' There is definitely 'investment' value given that there have been transactions in several cocone CCP (Character Coordinating Play) services worth thousands of dollars in items based on users’ needs.

Our Web 3.0 service aims to maximize the item value. Our item value-driven economic structure will let players earn profits by investing in items' future values, generate continuous profits even from common items depending on how they are used, and recognize the value of user-coordinated items.

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